Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles

Abstract
We propose a pseudo-physics system and a spine model that can be coupled to generate life-like locomotion animations of quadrupeds and reptiles. The pseudo-physics system uses minimalist particle-based physics and values of the gait pattern to generate the sinusoidal-like ballistic movement of the pelvis observed in nature. While the spine model uses simple geometry-based calculations and 3D Hermite curves to generate a flexible spine model, giving the animated creatures more agility. Our final system is totally controllable by the user in order to generate any desired style.
Description

        
@inproceedings{
:10.2312/PE/vriphys/vriphys12/097-106
, booktitle = {
Workshop on Virtual Reality Interaction and Physical Simulation
}, editor = {
Jan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerin
}, title = {{
Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles
}}, author = {
Karim, Ahmad Abdul
and
Meyer, Alexandre
and
Gaudin, Thibaut
and
Buendia, Axel
and
Bouakaz, Saida
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-96-8
}, DOI = {
/10.2312/PE/vriphys/vriphys12/097-106
} }
Citation
Collections