Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users

dc.contributor.authorYe, Yongjingen_US
dc.contributor.authorLiu, Libinen_US
dc.contributor.authorHu, Leien_US
dc.contributor.authorXia, Shihongen_US
dc.contributor.editorDominik L. Michelsen_US
dc.contributor.editorSoeren Pirken_US
dc.date.accessioned2022-08-10T15:19:40Z
dc.date.available2022-08-10T15:19:40Z
dc.date.issued2022
dc.description.abstractAnimating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person. However, a typical VR system provides only a very sparse set of up to three positional sensors, including a head-mounted display (HMD) and optionally two hand-held controllers, making the estimation of the user's full-body movement a difficult problem. In this work, we present a data-driven physics-based method for predicting the realistic full-body movement of the user according to the transformations of these VR trackers and simulating an avatar character to mimic such user actions in the virtual world in realtime. We train our system using reinforcement learning with carefully designed pretraining processes to ensure the success of the training and the quality of the simulation. We demonstrate the effectiveness of the method with an extensive set of examples.en_US
dc.description.number8
dc.description.sectionheadersMotion II
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume41
dc.identifier.doi10.1111/cgf.14634
dc.identifier.issn1467-8659
dc.identifier.pages183-194
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.14634
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14634
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies --> Physical simulation; Virtual reality; Motion capture; Theory of computation --> Reinforcement Learning
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectVirtual reality
dc.subjectMotion capture
dc.subjectTheory of computation
dc.subjectReinforcement Learning
dc.titleNeural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Usersen_US
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