Improved Use of LOP for Curve Skeleton Extraction
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Date
2018
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The Eurographics Association and John Wiley & Sons Ltd.
Abstract
It remains a challenge to robustly and rapidly extract high quality curve skeletons from 3D models of closed surfaces, especially when there are nearby surface sheets. In this paper, we address this challenge by improving the use of LOP (Locally Optimal Projection) to adaptively contract medial surfaces of 3D models. LOP was originally designed to optimize a raw scanned point cloud to its corresponding geometry surface. It has the effect of contraction, and the contraction amplitude is controlled by a support radius. Our improvements are twofold. First, we constrain the LOP operator applied in the 2D medial surface instead of in the 3D space and take a local region growing strategy to find neighborhoods for implementing LOP. Thus, we avoid interference between disconnected surface parts and accelerate the process due to the reduced search space. Second, we adaptively adjust the support radii to have different parts of the medial surface contracted adaptively and synchronously for generating connected skeletal curves. In this paper, we demonstrate that our method allows for each part of the medial surface to be contracted symmetrically to its center line and is insensitive to surface noises. Thus, with our method, centered and connected high quality curve skeletons can be extracted robustly and rapidly, even for models with nearby surface sheets. Experimental results highlight the effectiveness and high efficiency of the method, even for noisy and topologically complex models, making it superior to other state-of-the-art methods.
Description
@article{10.1111:cgf.13570,
journal = {Computer Graphics Forum},
title = {{Improved Use of LOP for Curve Skeleton Extraction}},
author = {Li, Lei and Wang, Wencheng},
year = {2018},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13570}
}