Analytic Visibility on the GPU

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Date
2013
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd.
Abstract
This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering on parallel hardware. Building on recent works in computational geometry, we present a new edge-triangle intersection algorithm and a novel method to complete the boundaries of all visible triangle regions after a hidden line elimination step. All stages of the method are embarrassingly parallel and easily implementable on parallel hardware. A GPU implementation is discussed and performance characteristics of the method are shown and compared to traditional sampling-based rendering methods.
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@article{
10.1111:cgf.12061
, journal = {Computer Graphics Forum}, title = {{
Analytic Visibility on the GPU
}}, author = {
Auzinger, Thomas
and
Wimmer, Michael
and
Jeschke, Stefan
}, year = {
2013
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.12061
} }
Citation