Adaptive Texture Maps
dc.contributor.author | Kraus, Martin | en_US |
dc.contributor.author | Ertl, Thomas | en_US |
dc.contributor.editor | Thomas Ertl and Wolfgang Heidrich and Michael Doggett | en_US |
dc.date.accessioned | 2013-10-28T10:00:18Z | |
dc.date.available | 2013-10-28T10:00:18Z | |
dc.date.issued | 2002 | en_US |
dc.description.abstract | We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive resolution, lossless compression of light fields, and vector quantization of volume data. All corresponding texture decoders were successfully integrated into the programmable texturing pipeline of commercial off-the-shelf graphics hardware. | en_US |
dc.description.seriesinformation | SIGGRAPH/Eurographics Workshop on Graphics Hardware | en_US |
dc.identifier.isbn | 1-58113-580-1 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGGH/EGGH02/007-015 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | I.4.2 [Image Processing and Computer Vision] | en_US |
dc.subject | Compression (Coding) | en_US |
dc.subject | I.4.10 [Image Processing and Computer Vision] | en_US |
dc.subject | Image Representation | en_US |
dc.title | Adaptive Texture Maps | en_US |