Adaptive Texture Maps

dc.contributor.authorKraus, Martinen_US
dc.contributor.authorErtl, Thomasen_US
dc.contributor.editorThomas Ertl and Wolfgang Heidrich and Michael Doggetten_US
dc.date.accessioned2013-10-28T10:00:18Z
dc.date.available2013-10-28T10:00:18Z
dc.date.issued2002en_US
dc.description.abstractWe introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive resolution, lossless compression of light fields, and vector quantization of volume data. All corresponding texture decoders were successfully integrated into the programmable texturing pipeline of commercial off-the-shelf graphics hardware.en_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn1-58113-580-1en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH02/007-015en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectI.4.2 [Image Processing and Computer Vision]en_US
dc.subjectCompression (Coding)en_US
dc.subjectI.4.10 [Image Processing and Computer Vision]en_US
dc.subjectImage Representationen_US
dc.titleAdaptive Texture Mapsen_US
Files