On User-Interaction in 3D Reconstruction

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Date
2012
Journal Title
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Volume Title
Publisher
The Eurographics Association
Abstract
For many computer graphics tasks such as segmentation, tracking or retargeting, algorithms are designed to allow user interaction. For real-world applications, tools which give users some form of control are often preferred over fully automatic ones. In 3D reconstruction, however, algorithms are typically non-interactive and errors are corrected after reconstruction in generic 3D modeling software. In this contribution, we discuss fundamental algorithmic considerations regarding interactivity in 3D reconstruction and we outline an optimization-based reconstruction framework which allows the incorporation of interactive tools as energy terms.
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@inproceedings{
10.2312:conf/EG2012/posters/013-014
, booktitle = {
Eurographics 2012 - Posters
}, editor = {
Andrea Fusiello and Michael Wimmer
}, title = {{
On User-Interaction in 3D Reconstruction
}}, author = {
Schneider, David C.
and
Eisert, Peter
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/conf/EG2012/posters/013-014
} }
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