Fixed-radius Near Neighbors Searching for 2D Simulations on the GPU using Delaunay Triangulations
dc.contributor.author | Porro, Heinich | en_US |
dc.contributor.author | Crespin, BenoƮt | en_US |
dc.contributor.author | Hitschfeld-Kahler, Nancy | en_US |
dc.contributor.author | Navarro, Cristobal | en_US |
dc.contributor.editor | Sauvage, Basile | en_US |
dc.contributor.editor | Hasic-Telalovic, Jasminka | en_US |
dc.date.accessioned | 2022-04-22T07:54:17Z | |
dc.date.available | 2022-04-22T07:54:17Z | |
dc.date.issued | 2022 | |
dc.description.abstract | We propose to explore a GPU solution to the fixed-radius nearest-neighbor problem in 2D based on Delaunay triangulations. This problem is crucial for many particle-based simulation techniques for collision detection or momentum exchange between particles. Our method computes the neighborhood of each particle at each iteration without neighbor lists or grids, using a Delaunay triangulation whose consistency is preserved by edge flipping. We study how this approach compares to a grid-based implementation on a flocking simulation with variable parameters. | en_US |
dc.description.sectionheaders | Posters | |
dc.description.seriesinformation | Eurographics 2022 - Posters | |
dc.identifier.doi | 10.2312/egp.20221002 | |
dc.identifier.isbn | 978-3-03868-171-7 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.pages | 5-6 | |
dc.identifier.pages | 2 pages | |
dc.identifier.uri | https://doi.org/10.2312/egp.20221002 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egp20221002 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies --> Physical simulation; Massively parallel and high-performance simulations | |
dc.subject | Computing methodologies | |
dc.subject | Physical simulation | |
dc.subject | Massively parallel and high | |
dc.subject | performance simulations | |
dc.title | Fixed-radius Near Neighbors Searching for 2D Simulations on the GPU using Delaunay Triangulations | en_US |