Texturing and Hypertexturing of Volumetric Objects

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Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware. We aim to provide a flexible cross-platform, non vendor specific implementation.
Description

        
@inproceedings{
10.2312:VG/VG05/117-125
, booktitle = {
Volume Graphics 2005
}, editor = {
Klaus Mueller and Thomas Ertl and Eduard Groeller
}, title = {{
Texturing and Hypertexturing of Volumetric Objects
}}, author = {
Miller, Chris M.
and
Jones, Mark W.
}, year = {
2005
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-8376
}, ISBN = {
3-905673-26-6
}, DOI = {
10.2312/VG/VG05/117-125
} }
Citation