A Real Time Rendering System with Normal Vector Shading
dc.contributor.author | Jackél, D. | en_US |
dc.contributor.author | Rüsseler, H. | en_US |
dc.contributor.editor | W. Strasser | en_US |
dc.date.accessioned | 2014-02-06T14:27:11Z | |
dc.date.available | 2014-02-06T14:27:11Z | |
dc.date.issued | 1994 | en_US |
dc.description.abstract | This paper presents a graphics workstation for real time display of Phong shaded polygons. The applied shading method is based on normal vector interpolation using a precalculated reflectance map. Nearly 40 million pixels and more than 2 million 3 sided polygons per second can be displayed. After giving an overview of the system, we describe the implementation details of the architecture. The normal vector-based shader unit is the focus of this description. In addition, we present a new method for the reduction of Z-buffer initialization time by means of an additional frame counter. Finally, we summarize the performance data of the rendering system and give an outlook ofour future activities in this field. | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |
dc.identifier.isbn | - | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGGH/EGGH94/048-057 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A Real Time Rendering System with Normal Vector Shading | en_US |
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