Unified Skeletal Animation Reconstruction with Multiple Kinects
dc.contributor.author | Ahmed, Naveed | en_US |
dc.contributor.editor | Eric Galin and Michael Wand | en_US |
dc.date.accessioned | 2014-12-16T07:11:04Z | |
dc.date.available | 2014-12-16T07:11:04Z | |
dc.date.issued | 2014 | en_US |
dc.description.abstract | We present a new method for reconstructing a unified skeletal animation with multiple Kinects. Our method is able to reconstruct the unified skeletal animation from Kinect data over 360 degrees. We make use of all three streams: RGB, depth and skeleton, along with the joint tracking confidence state from Microsoft Kinect SDK to find the correctly oriented skeletons and merge them together to get a uniform animation. Our method is easy to implement and provides a simple solution of creating a 360 degree plausible unified skeletal animation that would not be possible to capture with a single Kinect due to occlusions, tracking failures, and field of view constraints. | en_US |
dc.description.seriesinformation | Eurographics 2014 - Short Papers | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egsh.20141001 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.4.8 [Image Processing and Computer Vision] | en_US |
dc.subject | Scene Analysis Motion | en_US |
dc.subject | Sensor Fusion | en_US |
dc.subject | Time | en_US |
dc.subject | varying Imagery | en_US |
dc.title | Unified Skeletal Animation Reconstruction with Multiple Kinects | en_US |