Quasi-Linear Depth Buffers With Variable Resolution

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Date
2001
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper we present new class of variable-resolution depth buffers, providing a flexible trade-off between depth precision in the distant areas of the view volume and performance. These depth buffers can be implemented using linear or quasi-linear mapping function of the distance to the camera to the depth in the screens pace. In particular, the complementary Z buffer algorithm combines simplicity of implementation with significant bandwidth savings. A variable-resolution depth buffer saves bandwidth by changing size of the per-pixel depth access from 24 bits to 16 bits when distance to the pixel from the camera becomes larger than a given threshold, This distance is selected in order to keep the resulting resolution equal or larger than the resolution of the 24-bit screen Z buffer. For dynamic ratios of the distances between far and near planes 500 and above, bandwidth savings may exceed 20%. Quasi-linear depth floating-point depth buffers are best at high dynamic ratios; 3D hardware should support per-frame setting of the optimal depth buffer type and format. Per-frame adjustment of the resolution switch distance allows balancing performance with depth precision and should be exposed in the graphics A PI.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH01/081-086
, booktitle = {
Eurographics/SIGGRAPH Graphics Hardware Workshop 2001
}, editor = {
Kurt Akeley and Ulrich Neumann
}, title = {{
Quasi-Linear Depth Buffers With Variable Resolution
}}, author = {
Lapidous, Eugene
and
Jiao, Guofang
and
Zhang, Jianbo
and
Wilson, Timothy
}, year = {
2001
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
158113407X
}, DOI = {
/10.2312/EGGH/EGGH01/081-086
} }
Citation