Accurate Molecular Atom Selection in VR

dc.contributor.authorMolina, Elenaen_US
dc.contributor.authorVázquez, Pere-Pauen_US
dc.contributor.editorCabiddu, Danielaen_US
dc.contributor.editorSchneider, Teseoen_US
dc.contributor.editorAllegra, Darioen_US
dc.contributor.editorCatalano, Chiara Evaen_US
dc.contributor.editorCherchi, Gianmarcoen_US
dc.contributor.editorScateni, Riccardoen_US
dc.date.accessioned2022-11-08T11:44:44Z
dc.date.available2022-11-08T11:44:44Z
dc.date.issued2022
dc.description.abstractTarget acquisition is a basic task that is part of almost any high-level interaction in 3D environments. Therefore, providing accurate selection is a necessity for most applications and games. When targets are small and scenes are cluttered, selection becomes inaccurate. This may lead to selecting the wrong elements which, apart from the time consumed, may become a frustrating experience. Besides the unintentional tremor, the button/trigger press for effectively selecting an element further reduces our stability, increasing the probability of an incorrect target acquisition. In this paper, we focus on molecular visualization and address the problem of selecting atoms, which are rendered as small spheres. We build upon previous progressive selection algorithms and present two alternatives that accelerate the selection of neighbors after an initial selection. We have implemented and analyzed such techniques through a formal user study and found that they were highly appreciated by the users. These selection methods may be suitable for other crowded environments beyond molecular visualization.en_US
dc.description.sectionheadersRendering and Visualization
dc.description.seriesinformationSmart Tools and Applications in Graphics - Eurographics Italian Chapter Conference
dc.identifier.doi10.2312/stag.20221257
dc.identifier.isbn978-3-03868-191-5
dc.identifier.issn2617-4855
dc.identifier.pages69-79
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.2312/stag.20221257
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20221257
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> Interaction design process and methods; Activity centered design
dc.subjectHuman
dc.subjectcentered computing
dc.subjectInteraction design process and methods
dc.subjectActivity centered design
dc.titleAccurate Molecular Atom Selection in VRen_US
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