Usability Evaluation of a Prototype iPhone App for Osaka Castle Museum: Outcomes and Reflections

Abstract
The evaluation of the effectiveness of new technologies for cultural heritage is becoming increasingly relevant, as the number of tools and media for public presentation grows rapidly across the world. Amongst these technologies, smartphone applications are rapidly increasing, with museums releasing new Apps at an incredible pace. It is therefore important to understand how these Apps are re-shaping the behaviour of museums' visitors and the approach of heritage professionals. This paper presents the outcomes of a user evaluation of a prototype iPhone App developed for Osaka Castle Museum in Japan. It reports on the methodology adopted and the results gathered, but it also reflects on implications and cultural issues.
Description

        
@inproceedings{
:10.2312/PE/VAST/VAST11S/065-068
, booktitle = {
VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short and Project Papers
}, editor = {
Franco Niccolucci and Matteo Dellepiane and Sebastian Pena Serna and Holly Rushmeier and Luc Van Gool
}, title = {{
Usability Evaluation of a Prototype iPhone App for Osaka Castle Museum: Outcomes and Reflections
}}, author = {
Carillo, Erminia
and
Chikama, Masaki
and
Kadobayashi, Rieko
and
Shimojo, Shinji
and
Pemberton, Lyn
and
Rodriguez-Echavarria, Karina
and
Arnold, David
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-86-9
}, DOI = {
/10.2312/PE/VAST/VAST11S/065-068
} }
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