Rendering Vector Data over Global, Multi-resolution 3D Terrain

dc.contributor.authorWartell, Zacharyen_US
dc.contributor.authorKang, Eunjungen_US
dc.contributor.authorWasilewski, Tonyen_US
dc.contributor.authorRibarsky, Williamen_US
dc.contributor.authorFaust, Nickolasen_US
dc.contributor.editorG.-P. Bonneau and S. Hahmann and C. D. Hansenen_US
dc.date.accessioned2014-01-30T07:36:39Z
dc.date.available2014-01-30T07:36:39Z
dc.date.issued2003en_US
dc.description.abstractModern desktop PCs are capable of taking 2D Geographic Information System (GIS) applications into the realm of interactive 3D virtual worlds. In prior work we developed and presented graphics algorithms and data management methods for interactive viewing of a 3D global terrain system for desktop and virtual reality systems. In this paper we present a key data structure and associated render-time algorithm for the combined display of multi-resolution 3D terrain and traditional GIS polyline vector data. Such vector data is traditionally used for representing geographic entities such as political borders, roads, rivers and cadastral informationen_US
dc.description.seriesinformationEurographics / IEEE VGTC Symposium on Visualizationen_US
dc.identifier.isbn3-905673-01-0en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttps://doi.org/10.2312/VisSym/VisSym03/213-222en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRendering Vector Data over Global, Multi-resolution 3D Terrainen_US
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