Seamless and Aligned Texture Optimization for 3D Reconstruction

dc.contributor.authorWang, Leien_US
dc.contributor.authorGe, Linlinen_US
dc.contributor.authorZhang, Qitongen_US
dc.contributor.authorFeng, Jieqingen_US
dc.contributor.editorChen, Renjieen_US
dc.contributor.editorRitschel, Tobiasen_US
dc.contributor.editorWhiting, Emilyen_US
dc.date.accessioned2024-10-13T18:06:59Z
dc.date.available2024-10-13T18:06:59Z
dc.date.issued2024
dc.description.abstractRestoring the appearance of the model is a crucial step for achieving realistic 3D reconstruction. High-fidelity textures can also conceal some geometric defects. Since the estimated camera parameters and reconstructed geometry usually contain errors, subsequent texture mapping often suffers from undesirable visual artifacts such as blurring, ghosting, and visual seams. In particular, significant misalignment between the reconstructed model and the registered images will lead to texturing the mesh with inconsistent image regions. However, eliminating various artifacts to generate high-quality textures remains a challenge. In this paper, we address this issue by designing a texture optimization method to generate seamless and aligned textures for 3D reconstruction. The main idea is to detect misalignment regions between images and geometry and exclude them from texture mapping. To handle the texture holes caused by these excluded regions, a cross-patch texture hole-filling method is proposed, which can also synthesize plausible textures for invisible faces. Moreover, for better stitching of the textures from different views, an improved camera pose optimization is present by introducing color adjustment and boundary point sampling. Experimental results show that the proposed method can eliminate the artifacts caused by inaccurate input data robustly and produce highquality texture results compared with state-of-the-art methods.en_US
dc.description.number7
dc.description.sectionheaders3D Reconstruction and Novel View Synthesis I
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume43
dc.identifier.doi10.1111/cgf.15205
dc.identifier.issn1467-8659
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.15205
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf15205
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies->Image manipulation; Texturing
dc.subjectComputing methodologies
dc.subjectImage manipulation
dc.subjectTexturing
dc.titleSeamless and Aligned Texture Optimization for 3D Reconstructionen_US
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