Use of Shader Technology for Realistic Presentation of Train Prototypes in Virtual Reality
dc.contributor.author | Gironimo, G. Di | en_US |
dc.contributor.author | Papa, S. | en_US |
dc.contributor.editor | S. Battiato and G. Gallo and F. Stanco | en_US |
dc.date.accessioned | 2014-01-27T16:20:41Z | |
dc.date.available | 2014-01-27T16:20:41Z | |
dc.date.issued | 2006 | en_US |
dc.description.abstract | The aim of the paper is to make up a virtual showroom and work-through of a train model in order to allow railway companies showing new trains prototypes, in phase of concept, and present their new design in more exhaustive way than simply technical documentation. The possibility of applying Virtual Reality (VR) methodologies to make a scene more realistic as possible is a great advantage for the effectiveness of the presentation, in order to increase their competitivity. Shader technology allows the programmers to have control over shape, appearance (such as colour, lighting, reflection) and animation of objects, in order to make very realistic real-time rendering. In the paper the authors describe the use of shader technology in Virtual Design 2 (VD2) for realistic presentation of train prototypes in VR. The software VD2 is an extensive tool that allows following many phases of product development, from the creation of showroom for realistic presentations supporting shader technology to the assembly simulation or ergonomics analysis. Moreover, the possibility of interfacing with a wide range of input/output devices and the possibility to access to the API made this software to be chosen for Virtual Reality applications in the VR laboratory of the Competence Center for the Qualification of Transportation Systems founded by Campania Region (www.centrodicompetenzatrasporti.unina.it). | en_US |
dc.description.seriesinformation | 4th Eurographics Italian Chapter Conference | en_US |
dc.identifier.isbn | 3-905673-58-4 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/ItalianChapConf2006/105-109 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three- Dimensional Graphics and Realism | en_US |
dc.title | Use of Shader Technology for Realistic Presentation of Train Prototypes in Virtual Reality | en_US |
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