Animating Shapes at Arbitrary Resolution with Non-Uniform Stiffness

dc.contributor.authorNesme, Matthieuen_US
dc.contributor.authorPayan, Yohanen_US
dc.contributor.authorFaure, Françoisen_US
dc.contributor.editorCesar Mendoza and Isabel Navazoen_US
dc.date.accessioned2014-02-01T06:53:28Z
dc.date.available2014-02-01T06:53:28Z
dc.date.issued2006en_US
dc.description.abstractWe present a new method for physically animating deformable shapes using finite element models (FEM). Contrary to commonly used methods based on tetrahedra, our finite elements are the bounding voxels of a given shape at arbitrary resolution. This alleviates the complexities and limitations of tetrahedral volume meshing and results in regular, well-conditionned meshes. We show how to build the voxels and how to set the masses and stiffnesses in order to model the physical properties as accurately as possible at any given resolution. Additionally, we extend a fast and robust tetrahedron-FEM approach to the case of hexahedral elements. This permits simulation of arbitrarily complex shapes at interactive rates in a manner that takes into account the distribution of material within the elements.en_US
dc.description.seriesinformationVriphys: 3rd Workshop in Virtual Realitiy, Interactions, and Physical Simulationen_US
dc.identifier.isbn3-905673-61-4en_US
dc.identifier.urihttps://doi.org/10.2312/PE/vriphys/vriphys06/017-024en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Physically based modeling I.3.7 [Computer Graphics]: Animationen_US
dc.titleAnimating Shapes at Arbitrary Resolution with Non-Uniform Stiffnessen_US
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