A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist
dc.contributor.author | Stamp, Arlene | en_US |
dc.contributor.author | Isenberg, Tobias | en_US |
dc.contributor.author | Carpendale, Sheelagh | en_US |
dc.contributor.editor | Douglas W. Cunningham and Gary Meyer and Laszlo Neumann | en_US |
dc.date.accessioned | 2013-10-22T07:39:43Z | |
dc.date.available | 2013-10-22T07:39:43Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | Computational Aesthetics draws from both a long history of artistic expression and the possibilities that computational methods can provide. As such, its success depends on a dialogue between the arts world and computer science. Based on the experience we gained through an art-computer science joint project on non-repetitive patterns we attempt to document our personal dialogue, to analyze the experiences we gained from our collaboration, and to extract insights we gained with respect to computational aesthetics. | en_US |
dc.description.seriesinformation | Computational Aesthetics in Graphics, Visualization, and Imaging | en_US |
dc.identifier.isbn | 978-3-905673-43-2 | en_US |
dc.identifier.issn | 1816-0859 | en_US |
dc.identifier.uri | https://doi.org/10.2312/COMPAESTH/COMPAESTH07/129-134 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.0 [Computer Graphics]: General | en_US |
dc.title | A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist | en_US |
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