GPU Visualization and Voxelization of Yarn-Level Cloth
dc.contributor.author | Lopez-Moreno, Jorge | en_US |
dc.contributor.author | Cirio, Gabriel | en_US |
dc.contributor.author | Miraut, David | en_US |
dc.contributor.author | Otaduy, Miguel Angel | en_US |
dc.contributor.editor | Adolfo Munoz and Pere-Pau Vazquez | en_US |
dc.date.accessioned | 2014-12-16T07:15:49Z | |
dc.date.available | 2014-12-16T07:15:49Z | |
dc.date.issued | 2014 | en_US |
dc.description.abstract | Most popular methods in cloth rendering rely on volumetric data in order to model complex optical phenomena such as sub-surface scattering. Previous work represents yarns as a sequence of identical but rotated crosssections. While these approaches are able to produce very realistic illumination models, the required volumetric representation is difficult to compute and render, forfeiting any interactive feedback. In this paper, we introduce a method based on the GPU for simultaneous visualization and voxelization, suitable for both interactive and offline rendering. Our method can interactively voxelize millions of polygons into a 3D texture, generating a volume with sub-voxel accuracy which is suitable even for high-density weaving such as linen. | en_US |
dc.description.seriesinformation | Spanish Computer Graphics Conference (CEIG) | en_US |
dc.identifier.isbn | 978-3-905674-67-5 | en_US |
dc.identifier.uri | https://doi.org/10.2312/ceig.20141115 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | Line and curve generation | en_US |
dc.title | GPU Visualization and Voxelization of Yarn-Level Cloth | en_US |
Files
Original bundle
1 - 1 of 1