Self Tuning Texture Optimization

dc.contributor.authorKaspar, Alexandreen_US
dc.contributor.authorNeubert, Borisen_US
dc.contributor.authorLischinski, Danien_US
dc.contributor.authorPauly, Marken_US
dc.contributor.authorKopf, Johannesen_US
dc.contributor.editorOlga Sorkine-Hornung and Michael Wimmeren_US
dc.date.accessioned2015-04-16T07:44:52Z
dc.date.available2015-04-16T07:44:52Z
dc.date.issued2015en_US
dc.description.abstractThe goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge is to faithfully capture all of the visual characteristics of the exemplar texture, without introducing obvious repetitions or unnatural looking visual elements. While existing non-parametric synthesis methods have made remarkable progress towards this goal, most such methods have been demonstrated only on relatively low-resolution exemplars. Real-world high resolution textures often contain texture details at multiple scales, which these methods have difficulty reproducing faithfully. In this work, we present a new general-purpose and fully automatic selftuning non-parametric texture synthesis method that extends Texture Optimization by introducing several key improvements that result in superior synthesis ability. Our method is able to self-tune its various parameters and weights and focuses on addressing three challenging aspects of texture synthesis: (i) irregular large scale structures are faithfully reproduced through the use of automatically generated and weighted guidance channels; (ii) repetition and smoothing of texture patches is avoided by new spatial uniformity constraints; (iii) a smart initialization strategy is used in order to improve the synthesis of regular and near-regular textures, without affecting textures that do not exhibit regularities. We demonstrate the versatility and robustness of our completely automatic approach on a variety of challenging high-resolution texture exemplars.en_US
dc.description.number2en_US
dc.description.sectionheadersColors and Texturesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume34en_US
dc.identifier.doi10.1111/cgf.12565en_US
dc.identifier.pages349-359en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12565en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectLine and curve generationen_US
dc.titleSelf Tuning Texture Optimizationen_US
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