Experience with a Difference Engine for Graphics

dc.contributor.authorKuijk, A.A.M.en_US
dc.contributor.authorBlake, E.H.en_US
dc.contributor.authorSteffens, E.H.en_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T14:27:11Z
dc.date.available2014-02-06T14:27:11Z
dc.date.issued1994en_US
dc.description.abstract"The prototype of a novel raster graphics architecture has now become operational. The display hardware can be regarded as a very fast difference engine that works in two-dimensions. The speed is partly achieved by the use of custom VLSI components for the lowest level primitive operations and this permits the video rate reconstruction of images and other signals com pressed by encoding them on various polynomial bases. A novel feature of the architecture is that it avoids the use of a frame buffer. The paper describes our experience with the new hardware in terms of positive and negative performance aspects. We discuss the architecture and its operating parameters. Another part of the paper evaluates our ex perience of hardware development in an academic set ting. We believe there are significant lessons here for graphics researchers who might want to develop their own systems."en_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH94/036-047en_US
dc.publisherThe Eurographics Associationen_US
dc.titleExperience with a Difference Engine for Graphicsen_US
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