A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency

dc.contributor.authorHeppner, S.en_US
dc.contributor.authorDransfeld, M.en_US
dc.contributor.authorDomik, G.en_US
dc.contributor.editorOleg Lobacheven_US
dc.date.accessioned2017-09-25T15:32:25Z
dc.date.available2017-09-25T15:32:25Z
dc.date.issued2016
dc.description.abstractAbstract This poster presents suitable global illumination models for atmospheric scattering in outdoor scenes combined with a deferred rendering pipeline which offers the possibility of rendering transparent objects. The use case is a HIL simulation for camera based ADAS tests that require a realistic rendering of outdoor scenes.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationVision, Modeling & Visualization
dc.identifier.doi10.2312/vmv.20161458
dc.identifier.isbn978-3-03868-025-3
dc.identifier.pages3-4
dc.identifier.urihttps://doi.org/10.2312/vmv.20161458
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vmv20161458
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectDisplay algorithms
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectColor
dc.subjectshading
dc.subjectshadowing
dc.subjectand texture
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectConsumer products
dc.subjectJ.7 [Computer Graphics]
dc.subjectReal time
dc.titleA Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparencyen_US
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