3D Gabor Splatting: Reconstruction of High-frequnecy Surface Texture using Gabor Noise
dc.contributor.author | Watanabe, Haato | en_US |
dc.contributor.author | Tojo, Kenji | en_US |
dc.contributor.author | Umetani, Nobuyuki | en_US |
dc.contributor.editor | Ceylan, Duygu | en_US |
dc.contributor.editor | Li, Tzu-Mao | en_US |
dc.date.accessioned | 2025-05-09T09:35:49Z | |
dc.date.available | 2025-05-09T09:35:49Z | |
dc.date.issued | 2025 | |
dc.description.abstract | 3D Gaussian splatting has experienced explosive popularity in the past few years in the field of novel view synthesis. The lightweight and differentiable representation of the radiance field using the Gaussian enables rapid and high-quality reconstruction and fast rendering. However, reconstructing objects with high-frequency surface textures (e.g., fine stripes) requires many skinny Gaussian kernels because each Gaussian represents only one color if viewed from one direction. Thus, reconstructing the stripes pattern, for example, requires Gaussians for at least the number of stripes. We present 3D Gabor splatting, which augments the Gaussian kernel to represent spatially high-frequency signals using Gabor noise. The Gabor kernel is a combination of a Gaussian term and spatially fluctuating wave functions, making it suitable for representing spatial high-frequency texture. We demonstrate that our 3D Gabor splatting can reconstruct various high-frequency textures on the objects. | en_US |
dc.description.sectionheaders | Short Paper 3 | |
dc.description.seriesinformation | Eurographics 2025 - Short Papers | |
dc.identifier.doi | 10.2312/egs.20251040 | |
dc.identifier.isbn | 978-3-03868-268-4 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.pages | 4 pages | |
dc.identifier.uri | https://doi.org/10.2312/egs.20251040 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/egs20251040 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Rasterization; Reconstruction | |
dc.subject | Computing methodologies → Rasterization | |
dc.subject | Reconstruction | |
dc.title | 3D Gabor Splatting: Reconstruction of High-frequnecy Surface Texture using Gabor Noise | en_US |