Towards a Voting Scheme for Calculating Light Source Positions from a given Target Illumination
dc.contributor.author | Zmugg, René | en_US |
dc.contributor.author | Havemann, Sven | en_US |
dc.contributor.author | Fellner, Dieter W. | en_US |
dc.contributor.editor | Enrico Puppo and Andrea Brogni and Leila De Floriani | en_US |
dc.date.accessioned | 2014-01-27T16:34:09Z | |
dc.date.available | 2014-01-27T16:34:09Z | |
dc.date.issued | 2010 | en_US |
dc.description.abstract | Lighting conditions can make the difference between success or failure of an architectural space. The vision of space-light co-design is that architects can control the impression of an illuminated space already at an early design stage, instead of first designing spaces and then searching for a good lighting setup. As a first step towards this vision we propose a novel method to calculate potential light source positions from a given user defined target illumination. The method is independent of the tessellation of the scene and assumes a homogeneous diffuse Lambertian material. This allows using a voting system that determines potential positions for standard light sources with chosen size and brightness. Votes are cast from an illuminated surface point to all potential positions of a light source that would yield this illumination. Vote clusters consequently indicate a more probable light source position. With a slight extension the method can also identify mid-air light source positions. | en_US |
dc.description.seriesinformation | Eurographics Italian Chapter Conference 2010 | en_US |
dc.identifier.isbn | 978-3-905673-80-7 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/041-048 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-: Radiosity; Color, shading, shadowing, and texture | en_US |
dc.title | Towards a Voting Scheme for Calculating Light Source Positions from a given Target Illumination | en_US |
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