Feedback-guided Stroke Placement for a Painting Machine
dc.contributor.author | Deussen, Oliver | en_US |
dc.contributor.author | Lindemeier, Thomas | en_US |
dc.contributor.author | Pirk, Sören | en_US |
dc.contributor.author | Tautzenberger, Mark | en_US |
dc.contributor.editor | Douglas Cunningham and Donald House | en_US |
dc.date.accessioned | 2013-10-22T07:12:44Z | |
dc.date.available | 2013-10-22T07:12:44Z | |
dc.date.issued | 2012 | en_US |
dc.description.abstract | In this paper we present and evaluate painterly rendering techniques that work within a visual feedback loop of eDavid, our painting robot. The machine aims at simulating the human painting process. Two such methods are compared for different objects. One uses a predefined set of stroke candidates, the other creates strokes directly using line integral convolution. The aesthetics of both methods are discussed, results are shown. | en_US |
dc.description.seriesinformation | Computational Aesthetics in Graphics, Visualization, and Imaging | en_US |
dc.identifier.isbn | 978-3-905674-43-9 | en_US |
dc.identifier.issn | 1816-0859 | en_US |
dc.identifier.uri | https://doi.org/10.2312/COMPAESTH/COMPAESTH12/025-033 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Feedback-guided Stroke Placement for a Painting Machine | en_US |