k-d Tree Construction Designed for Motion Blur
dc.contributor.author | Yang, Xin | en_US |
dc.contributor.author | Liu, Qi | en_US |
dc.contributor.author | Yin, Baocai | en_US |
dc.contributor.author | Zhang, Qiang | en_US |
dc.contributor.author | Zhou, Dongsheng | en_US |
dc.contributor.author | Wei, Xiaopeng | en_US |
dc.contributor.editor | Matthias Zwicker and Pedro Sander | en_US |
dc.date.accessioned | 2017-06-19T06:53:24Z | |
dc.date.available | 2017-06-19T06:53:24Z | |
dc.date.issued | 2017 | |
dc.description.abstract | We present a k-d tree construction algorithm designed to accelerate rendering of scenes with motion blur, in application scenarios where a k-d tree is either required or desired. Our associated data structure focuses on capturing incoherent motion within the nodes of a k-d tree and improves both data structure quality and efficiency over previous methods. At build-time stage, we tracks primitives with motion that is significantly distinct from other primitives within the node, guarantee valid node references and the correctness of the data structure via primitive duplication heuristic and propagation rules. Our experiments with this hierarchy show artifact-free motion-blur rendering using a k-d tree, and demonstrate improvements against a traditional BVH with interpolation and a MSBVH structure designed to handle moving primitives, particularly in render time. | en_US |
dc.description.sectionheaders | Geometric Techniques | |
dc.description.seriesinformation | Eurographics Symposium on Rendering - Experimental Ideas & Implementations | |
dc.identifier.doi | 10.2312/sre.20171200 | |
dc.identifier.isbn | 978-3-03868-045-1 | |
dc.identifier.issn | 1727-3463 | |
dc.identifier.pages | 113-119 | |
dc.identifier.uri | https://doi.org/10.2312/sre.20171200 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/sre20171200 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.6 [Computer Graphics] | |
dc.subject | Methodology and Techniques | |
dc.subject | Graphics data structures and data types | |
dc.subject | ||
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Raytracing | |
dc.title | k-d Tree Construction Designed for Motion Blur | en_US |
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