Display of Solid Models with a Multi-Processor System
dc.contributor.author | Jansen, Frederik W. | en_US |
dc.contributor.author | Sutherland, Robert J. | en_US |
dc.date.accessioned | 2015-10-05T07:55:25Z | |
dc.date.available | 2015-10-05T07:55:25Z | |
dc.date.issued | 1987 | en_US |
dc.description.abstract | There is a growing need for fast high-quality display of solid objects. Recently-developed custom-VLSI hardware offers high-speed display but lacks the flexibility and processing power at the pixel level to sustain the calculations and filter operations needed for realistic reflection models, texture mapping and anti-aliasing. Multi-processor systems built with general-purpose components of relatively high capacity and moderate cost provide an alternative; they also offer higher performance than single processor systems but retain their flexibility. A CSG hidden-surface algorithm based on depth-buffering and image subdivision is presented which is suitable for use with such a multi-processor system. | en_US |
dc.description.seriesinformation | EG 1987-Technical Papers | en_US |
dc.identifier.doi | 10.2312/egtp.19871029 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egtp.19871029 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Display of Solid Models with a Multi-Processor System | en_US |