Physical Cyclic Animations

dc.contributor.authorJia, Shiyangen_US
dc.contributor.authorWang, Stephanieen_US
dc.contributor.authorLi, Tzu-Maoen_US
dc.contributor.authorChern, Alberten_US
dc.contributor.editorWang, Huaminen_US
dc.contributor.editorYe, Yutingen_US
dc.contributor.editorVictor Zordanen_US
dc.date.accessioned2023-10-16T12:33:43Z
dc.date.available2023-10-16T12:33:43Z
dc.date.issued2023
dc.description.abstractWe address the problem of synthesizing physical animations that can loop seamlessly. We formulate a variational approach by deriving a physical law in a periodic time domain. The trajectory of the animation is represented as a parametric closed curve, and the physical law corresponds to minimizing the bending energy of the curve. Compared to traditional keyframe animation approaches, our formulation is constraint-free, which allows us to apply a standard Gauss–Newton solver. We further propose a fast projection method to efficiently generate an initial guess close to the desired animation. Our method can handle a variety of physical cyclic animations, including clothes, soft bodies with collisions, and N-body systems.en_US
dc.description.number3
dc.description.sectionheadersDeformation and Physics II
dc.description.seriesinformationProceedings of the ACM on Computer Graphics and Interactive Techniques
dc.description.volume6
dc.identifier.doi10.1145/3606938
dc.identifier.issn2577-6193
dc.identifier.urihttps://doi.org/10.1145/3606938
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3606938
dc.publisherACM Association for Computing Machineryen_US
dc.subjectCCS Concepts: Computing methodologies -> Physical simulation keyframe animation, periodic motion, physical simulation"
dc.subjectComputing methodologies
dc.subjectPhysical simulation keyframe animation
dc.subjectperiodic motion
dc.subjectphysical simulation"
dc.titlePhysical Cyclic Animationsen_US
Files