A Rigging-Skinning Scheme to Control Fluid Simulation
dc.contributor.author | Lu, Jia-Ming | en_US |
dc.contributor.author | Chen, Xiao-Song | en_US |
dc.contributor.author | Yan, Xiao | en_US |
dc.contributor.author | Li, Chen-Feng | en_US |
dc.contributor.author | Lin, Ming | en_US |
dc.contributor.author | Hu, Shi-Min | en_US |
dc.contributor.editor | Lee, Jehee and Theobalt, Christian and Wetzstein, Gordon | en_US |
dc.date.accessioned | 2019-10-14T05:09:24Z | |
dc.date.available | 2019-10-14T05:09:24Z | |
dc.date.issued | 2019 | |
dc.description.abstract | Inspired by skeletal animation, a novel rigging-skinning flow control scheme is proposed to animate fluids intuitively and efficiently. The new animation pipeline creates fluid animation via two steps: fluid rigging and fluid skinning. The fluid rig is defined by a point cloud with rigid-body movement and incompressible deformation, whose time series can be intuitively specified by a rigid body motion and a constrained free-form deformation, respectively. The fluid skin generates plausible fluid flows by virtually fluidizing the point-cloud fluid rig with adjustable zero- and first-order flow features and at fixed computational cost. Fluid rigging allows the animator to conveniently specify the desired low-frequency flow motion through intuitive manipulations of a point cloud, while fluid skinning truthfully and efficiently converts the motion specified on the fluid rig into plausible flows of the animation fluid, with adjustable fine-scale effects. Besides being intuitive, the rigging-skinning scheme for fluid animation is robust and highly efficient, avoiding completely iterative trials or time-consuming nonlinear optimization. It is also versatile, supporting both particle- and grid- based fluid solvers. A series of examples including liquid, gas and mixed scenes are presented to demonstrate the performance of the new animation pipeline. | en_US |
dc.description.number | 7 | |
dc.description.sectionheaders | Cloth and Fluid | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 38 | |
dc.identifier.doi | 10.1111/cgf.13856 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 501-512 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13856 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13856 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | Computing methodologies | |
dc.subject | Physical simulation | |
dc.title | A Rigging-Skinning Scheme to Control Fluid Simulation | en_US |