A Rigging-Skinning Scheme to Control Fluid Simulation

dc.contributor.authorLu, Jia-Mingen_US
dc.contributor.authorChen, Xiao-Songen_US
dc.contributor.authorYan, Xiaoen_US
dc.contributor.authorLi, Chen-Fengen_US
dc.contributor.authorLin, Mingen_US
dc.contributor.authorHu, Shi-Minen_US
dc.contributor.editorLee, Jehee and Theobalt, Christian and Wetzstein, Gordonen_US
dc.date.accessioned2019-10-14T05:09:24Z
dc.date.available2019-10-14T05:09:24Z
dc.date.issued2019
dc.description.abstractInspired by skeletal animation, a novel rigging-skinning flow control scheme is proposed to animate fluids intuitively and efficiently. The new animation pipeline creates fluid animation via two steps: fluid rigging and fluid skinning. The fluid rig is defined by a point cloud with rigid-body movement and incompressible deformation, whose time series can be intuitively specified by a rigid body motion and a constrained free-form deformation, respectively. The fluid skin generates plausible fluid flows by virtually fluidizing the point-cloud fluid rig with adjustable zero- and first-order flow features and at fixed computational cost. Fluid rigging allows the animator to conveniently specify the desired low-frequency flow motion through intuitive manipulations of a point cloud, while fluid skinning truthfully and efficiently converts the motion specified on the fluid rig into plausible flows of the animation fluid, with adjustable fine-scale effects. Besides being intuitive, the rigging-skinning scheme for fluid animation is robust and highly efficient, avoiding completely iterative trials or time-consuming nonlinear optimization. It is also versatile, supporting both particle- and grid- based fluid solvers. A series of examples including liquid, gas and mixed scenes are presented to demonstrate the performance of the new animation pipeline.en_US
dc.description.number7
dc.description.sectionheadersCloth and Fluid
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume38
dc.identifier.doi10.1111/cgf.13856
dc.identifier.issn1467-8659
dc.identifier.pages501-512
dc.identifier.urihttps://doi.org/10.1111/cgf.13856
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13856
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.titleA Rigging-Skinning Scheme to Control Fluid Simulationen_US
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