The I.M.O.G.E.N .E. Machine: Some Hardware Elements
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Date
1991
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The goal of the I.M.O.G.E.N.E. project is to define a real time graphics system. We focus on true real time display, images being computed at frame rate, i.e 50 (or 60) times a second. The I.M.O.G.E.N.E. machine uses no frame buffer. We use a massive object parallelism; the graphics module is made of a large number of object-processors, each one handling one graphics primitive at pixel rate in raster-scan order. Shading computations are made in a deferred shading processor using Phong's method. After a brief presentation of Object-Oriented Architectures,we present new details about the hardware implementation of our Object Processors, and describe for the first time the shading processor.
Description
@inproceedings{:10.2312/EGGH/EGGH91/054-073,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {A. Kaufman},
title = {{The I.M.O.G.E.N .E. Machine: Some Hardware Elements}},
author = {Lefevere, V. and Karpf, S. and Chaillou, C. and Meriaux, M.},
year = {1991},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {/10.2312/EGGH/EGGH91/054-073}
}