A Fast Voxel Traversal Algorithm for Ray Tracing

dc.contributor.authorAmanatides, Johnen_US
dc.contributor.authorWoo, Andrewen_US
dc.date.accessioned2015-10-05T07:55:23Z
dc.date.available2015-10-05T07:55:23Z
dc.date.issued1987en_US
dc.description.abstractA fast and simple voxel traversal algorithm through a 3D space partition is introduced. Going from one voxel to its neighbour requires only two floating point comparisons and one floating point addition. Also, multiple ray intersections with objects that are in more than one voxel are eliminated.en_US
dc.description.seriesinformationEG 1987-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19871000en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egtp.19871000en_US
dc.publisherEurographics Associationen_US
dc.titleA Fast Voxel Traversal Algorithm for Ray Tracingen_US
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