A Sketching Interface for Sitting-Pose Design

dc.contributor.authorLin, Juncongen_US
dc.contributor.authorIgarashi, Takeoen_US
dc.contributor.authorMitani, Junen_US
dc.contributor.authorSaul, Gregen_US
dc.contributor.editorMarc Alexa and Ellen Yi-Luen Doen_US
dc.date.accessioned2014-01-28T18:11:46Z
dc.date.available2014-01-28T18:11:46Z
dc.date.issued2010en_US
dc.description.abstractWe present a sketch interface for interactively placing a 3D human character in a sitting position on a chair. The user first sketches the target pose as a 2D stick figure. The user can specify whether a joint will be attached to the environment (for example, the feet may be put on the ground) with a pin tool. Our system then reconstructs the 3D pose from the sketch figure considering the constraints specified by the user and the interaction between the character and the environment. This paper presents a user interface and a reconstruction algorithm that combines a genetic algorithm and a quasi-Newton solver to efficiently find a collision-free pose. An informal user study showed the effectiveness of our approach.en_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US
dc.identifier.isbn978-3-905674-25-5en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttps://doi.org/10.2312/SBM/SBM10/111-118en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction techniques; I.3.4 [Computer Graphics]: Graphics Utilities-Graphics editorsen_US
dc.titleA Sketching Interface for Sitting-Pose Designen_US
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