Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism
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Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Virtual environments and user interfaces in general can be improved by using the concept of Perceptual Realism, e.g. by means of non-photorealistic rendering techniques. The approach presented here follows a different path by reducing perceived geometric distortions, which typically occur for spherical objects while rendering scenes with a large angle of view. Learning from painting, we adopt the Renaissance painters principle of using multiperspective views and propose a perspective correction technique to overcome the mentioned problem. With it, three-dimensional transformations directly modify the geometry of particular objects within a scene to countervail their distortion during the rendering process. The approach results in an improved perceptual realism of the rendered images.
Description
@inproceedings{:10.2312/PE/VE2007Short/117-120,
booktitle = {Eurographics Symposium on Virtual Environments, Short Papers and Posters},
editor = {Bernd Froehlich and Roland Blach and Robert van Liere},
title = {{Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism}},
author = {Franke, Ingmar Steffen and Zavesky, Martin and Dachselt, Raimund},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-64-7},
DOI = {/10.2312/PE/VE2007Short/117-120}
}