Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition

dc.contributor.authorNikolakis, G.en_US
dc.contributor.authorTzovaras, D.en_US
dc.contributor.authorMalassiotis, S.en_US
dc.contributor.authorStrintzis, M. G.en_US
dc.contributor.editorY. Chrysanthou and K. Cain and N. Silberman and F. Niccoluccien_US
dc.date.accessioned2014-01-31T08:19:04Z
dc.date.available2014-01-31T08:19:04Z
dc.date.issued2004en_US
dc.description.abstractThe objective of the proposed application is the development of a new interactive application for the simulation of Ancient Greek Technology works, with the use of advanced virtual reality and computer vision technologies. In order to achieve these objectives haptic interaction mechanisms and a gesture recognition system were implemented in a virtual environment platform. A novel collision detection method was developed and virtual reality agents were used in order to achieve the desired results. The developed system was evaluated by real users and conclusions were drawn concerning the potentiality of the proposed application.en_US
dc.description.seriesinformationVAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritageen_US
dc.identifier.isbn3-905673-18-5en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttps://doi.org/10.2312/VAST/VAST04/261-270en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): H.5.1 [Information interfaces and presentation]: Artificial, augmented, and virtual realities, I.3.8 [Computer Graphics]: ApplicationsD.2.6 [Software Engineering]: Interactive environmentsen_US
dc.titleSimulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognitionen_US
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