Real-time Shader Rendering for Crowds in Virtual Heritage

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Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a method of fully dynamically rendered virtual humans with variety in color, animation and appearance. This is achieved by using vertex and fragment shaders programmed in the OpenGL shading language (GLSL). We then compare our results with a fixed function pipeline based approach. We also show a color variety creation GUI using HSB color space restriction. An improved version of the LOD pipeline for our virtual characters is presented. With these new techniques, we are able to use a full dynamic animation range in the crowd populating the Aphrodisias odeon (which is part of the ERATO project), i.e., a greater repertoire of animations, smooth transitions and more variety and speed. We show how a multi-view of the rendering data can ensure good batching of rendering primitives and comfortable constant time access.
Description

        
@inproceedings{
:10.2312/VAST/VAST05/091-098
, booktitle = {
The 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST
}, editor = {
Mark Mudge and Nick Ryan and Roberto Scopigno
}, title = {{
Real-time Shader Rendering for Crowds in Virtual Heritage
}}, author = {
Ciechomski, Pablo de Heras
and
Schertenleib, Sébastien
and
Maïm, Jonathan
and
Maupu, Damien
and
Thalmann, Daniel
}, year = {
2005
}, publisher = {
The Eurographics Association
}, ISSN = {
1811-864X
}, ISBN = {
3-905673-28-2
}, DOI = {
/10.2312/VAST/VAST05/091-098
} }
Citation