Boomshin: Evaluation of VR Game Experiences with Switching the Presence of Haptic Feedback

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Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We proposed a VR game named ''Boomshin'' using an encountered-type haptic display and investigated the effects of switching the presence of haptic feedback for objects in the VR space over time. We named objects with and without haptic feedback as ''real entities and ''clones respectively, and evaluated the impression of the VR game experience under the various temporal presentation patterns of them. The results showed that the players' surprise and satisfaction were higher when real entities and clones were mixed than when only real entities or clones appeared. In addition, a sudden change in the frequency of appearance of real entities brought an impression impact.
Description

CCS Concepts: Human-centered computing -> Human computer interaction(HCI); Virtual reality; Computer systems organization -> Robotics;

        
@inproceedings{
10.2312:egve.20221311
, booktitle = {
ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
}, editor = {
Theophilus Teo
and
Ryota Kondo
}, title = {{
Boomshin: Evaluation of VR Game Experiences with Switching the Presence of Haptic Feedback
}}, author = {
Okuya, Tetsuro
and
Tai, Amane
and
Nakanishi, Yasuto
}, year = {
2022
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-192-2
}, DOI = {
10.2312/egve.20221311
} }
Citation