Non-Photorealistic Rendering of Portraits
dc.contributor.author | Rosin, Paul L. | en_US |
dc.contributor.author | Lai, Yu-Kun | en_US |
dc.contributor.editor | Paul L. Rosin | en_US |
dc.date.accessioned | 2015-06-22T07:12:04Z | |
dc.date.available | 2015-06-22T07:12:04Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | We describe an image-based non-photorealistic rendering pipeline for creating portraits in two styles: The first is a somewhat ''puppet'' like rendering, that treats the face like a relatively uniform smooth surface, with the geometry being emphasised by shading. The second style is inspired by the artist Julian Opie, in which the human face is reduced to its essentials, i.e. homogeneous skin, thick black lines, and facial features such as eyes and the nose represented in a cartoon manner. Our method is able to automatically generate these stylisations without requiring the input images to be tightly cropped, direct frontal view, and moreover perform abstraction while maintaining the distinctiveness of the portraits (i.e. they should remain recognisable). | en_US |
dc.description.sectionheaders | Working with Images | en_US |
dc.description.seriesinformation | Computational Aesthetics | en_US |
dc.identifier.doi | 10.2312/exp.20151189 | en_US |
dc.identifier.pages | 159-170 | en_US |
dc.identifier.uri | https://doi.org/10.2312/exp.20151189 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computer Graphics [I.3.3] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | Computer Graphics [I.3.6] | en_US |
dc.subject | Methodology and Techniques | en_US |
dc.title | Non-Photorealistic Rendering of Portraits | en_US |
Files
Original bundle
1 - 1 of 1