Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display
dc.contributor.author | Rodríguez-Andrés, David | en_US |
dc.contributor.author | Cárdenas, Sonia | en_US |
dc.contributor.author | Juan, M. Carmen | en_US |
dc.contributor.author | Pérez-Hernández, E. | en_US |
dc.contributor.author | Méndez-López, Magda | en_US |
dc.contributor.author | Lluch, Javier | en_US |
dc.contributor.editor | Mateu Sbert and Jorge Lopez-Moreno | en_US |
dc.date.accessioned | 2015-07-01T06:28:47Z | |
dc.date.available | 2015-07-01T06:28:47Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | In this paper, we present an application that uses two visualization systems. The first one has a large passive display. In the second system, we use a virtual reality head mounted display (Oculus Rift). We report the results of a study to determine the feeling of immersion in an application for testing spatial memory. 168 adults participated in the study. They are 25:28 4:07 years old. After testing each system, they answered a questionnaire about their feeling of immersion in the 3D environment. We found statistically significant differences between the visualization systems. The participants gave higher scores when using Oculus Rift that using passive 3D. Then, we can conclude that the participants have perceived better the 3D with the Oculus Rift. | en_US |
dc.description.sectionheaders | Virtual Reality | en_US |
dc.description.seriesinformation | Spanish Computer Graphics Conference (CEIG) | en_US |
dc.identifier.doi | 10.2312/ceig.20151198 | en_US |
dc.identifier.pages | 39-42 | en_US |
dc.identifier.uri | https://doi.org/10.2312/ceig.20151198 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.4 [Computer Graphics] | en_US |
dc.subject | Graphics Utilities | en_US |
dc.subject | Virtual device interfaces | en_US |
dc.title | Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display | en_US |
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