Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images

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Date
1999
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents an efficient algorithm for filtering multi-layer depth images (MDIs) in order to produce approximate penumbras. The filtering is performed on a MDI that represents the view from the light source. The algorithm is based upon both ray tracing and the z-buffer shadow algorithm, and is closely related to convolution methods. The method s effectiveness is demonstrated on especially complex objects such as trees, whose soft shadows are expensive to compute by other methods. The method specifically addresses the problem of light-leaking that occurs when tracing rays through discrete representations, and the inability of convolution methods to produce accurate self-shadowing effects.
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@inproceedings{
:10.2312/EGWR/EGWR99/197-212
, booktitle = {
Eurographics Workshop on Rendering
}, editor = {
Dani Lischinski and Greg Ward Larson
}, title = {{
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images
}}, author = {
Keating, Brett
and
Max, Nelson
}, year = {
1999
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
3-211-83382-X
}, DOI = {
/10.2312/EGWR/EGWR99/197-212
} }
Citation