Localised Topology Correction for Hypertextured Terrains

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Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Terrains for computer graphics have traditionally been modelled with height fields. In the case of procedurally defined terrains, the height field is generated by a displacement map z
Description

        
@inproceedings{
10.2312:LocalChapterEvents/TPCG/TPCG08/091-098
, booktitle = {
Theory and Practice of Computer Graphics
}, editor = {
Ik Soo Lim and Wen Tang
}, title = {{
Localised Topology Correction for Hypertextured Terrains
}}, author = {
Gamito, Manuel N.
and
Maddock, Steve C.
}, year = {
2008
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-67-8
}, DOI = {
10.2312/LocalChapterEvents/TPCG/TPCG08/091-098
} }
Citation