From Faces to Outdoor Light Probes
dc.contributor.author | Calian, Dan A. | en_US |
dc.contributor.author | Lalonde, Jean-François | en_US |
dc.contributor.author | Gotardo, Paulo | en_US |
dc.contributor.author | Simon, Tomas | en_US |
dc.contributor.author | Matthews, Iain | en_US |
dc.contributor.author | Mitchell, Kenny | en_US |
dc.contributor.editor | Gutierrez, Diego and Sheffer, Alla | en_US |
dc.date.accessioned | 2018-04-14T18:23:01Z | |
dc.date.available | 2018-04-14T18:23:01Z | |
dc.date.issued | 2018 | |
dc.description.abstract | Image-based lighting has allowed the creation of photo-realistic computer-generated content. However, it requires the accurate capture of the illumination conditions, a task neither easy nor intuitive, especially to the average digital photography enthusiast. This paper presents an approach to directly estimate an HDR light probe from a single LDR photograph, shot outdoors with a consumer camera, without specialized calibration targets or equipment. Our insight is to use a person's face as an outdoor light probe. To estimate HDR light probes from LDR faces we use an inverse rendering approach which employs data-driven priors to guide the estimation of realistic, HDR lighting. We build compact, realistic representations of outdoor lighting both parametrically and in a data-driven way, by training a deep convolutional autoencoder on a large dataset of HDR sky environment maps. Our approach can recover high-frequency, extremely high dynamic range lighting environments. For quantitative evaluation of lighting estimation accuracy and relighting accuracy, we also contribute a new database of face photographs with corresponding HDR light probes. We show that relighting objects with HDR light probes estimated by our method yields realistic results in a wide variety of settings. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | It's all About Light | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 37 | |
dc.identifier.doi | 10.1111/cgf.13341 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 51-61 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13341 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13341 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Color | |
dc.subject | shading | |
dc.subject | shadowing | |
dc.subject | and texture | |
dc.subject | I.4.8 [Image Processing and Computer Vision] | |
dc.subject | Scene Analysis | |
dc.subject | Shading | |
dc.title | From Faces to Outdoor Light Probes | en_US |