Building a Full Scale VLSI-Based Volume Visualization System

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Date
1990
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The hardware realization of an advanced prototype of the Cube volume visualization system, Cube-3, is presented. The primary hardware component of Cube is a viewing and rendering multiprocessor with distributed 3D voxel memory. Cube-3 design is based on our experience with two earlier prototypes: Cube-1 realized in hard­ ware using printed circuit board technology and Cube-2 our first custom-designed VLSI implementation. Both prototypes are of reduced-size resolution (163 ) and can generate only orthographic views. Cube-3 is the next generation prototype of a full-scale resolution of 2563 voxels. It has been functionally extended to generate non-orthographic projec­ tions, 3D real-time transformations, and shading. The ability to project and manipulate volumetric images in real-time is attributed to a unique skewed memory organization, a generalized skewed mapping, a special ray projection bus, a congradient shading tech­ nique, and a new barrel-shifting mechanism. This paper specifically describes the latter mechanism.
Description

        
@inproceedings{
10.2312:EGGH/EGGH90/109-115
, booktitle = {
Eurographics Workshop on Graphics Hardware
}, editor = {
Richard Grimsdale and Arie Kaufman
}, title = {{
Building a Full Scale VLSI-Based Volume Visualization System
}}, author = {
Bakalash, Reuven
and
Kaufman, Arie
and
Xu, Zhong
}, year = {
1990
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
3-540-54291-4
}, DOI = {
10.2312/EGGH/EGGH90/109-115
} }
Citation