High-Quality Point Based Rendering Using Fast Single Pass Interpolation

dc.contributor.authorSchütz, Markusen_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:30Z
dc.date.available2016-01-06T08:15:30Z
dc.date.issued2015en_US
dc.description.abstractWe present a method to improve the visual quality of point cloud renderings through a nearest-neighbor-like interpolation of points. This allows applications to render points at larger sizes in order to reduce holes, without reducing the readability of fine details due to occluding points. The implementation requires only few modifications to existing shaders, making it eligible to be integrated in software applications without major design changes.en_US
dc.description.sectionheadersPoster Presentations Ien_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413904en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttps://doi.org/10.1109/DigitalHeritage.2015.7413904en_US
dc.publisherIEEEen_US
dc.subjectComputer graphicsen_US
dc.subjectpoint cloudsen_US
dc.subjectWebGLen_US
dc.titleHigh-Quality Point Based Rendering Using Fast Single Pass Interpolationen_US
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