High-Quality Point Based Rendering Using Fast Single Pass Interpolation
dc.contributor.author | Schütz, Markus | en_US |
dc.contributor.author | Wimmer, Michael | en_US |
dc.contributor.editor | Gabriele Guidi and Roberto Scopigno and Pere Brunet | en_US |
dc.date.accessioned | 2016-01-06T08:15:30Z | |
dc.date.available | 2016-01-06T08:15:30Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | We present a method to improve the visual quality of point cloud renderings through a nearest-neighbor-like interpolation of points. This allows applications to render points at larger sizes in order to reduce holes, without reducing the readability of fine details due to occluding points. The implementation requires only few modifications to existing shaders, making it eligible to be integrated in software applications without major design changes. | en_US |
dc.description.sectionheaders | Poster Presentations I | en_US |
dc.description.seriesinformation | International Congress on Digital Heritage - Theme 2 - Computer Graphics And Interaction | en_US |
dc.identifier.doi | 10.1109/DigitalHeritage.2015.7413904 | en_US |
dc.identifier.isbn | 978-1-5090-0048-7 | en_US |
dc.identifier.uri | https://doi.org/10.1109/DigitalHeritage.2015.7413904 | en_US |
dc.publisher | IEEE | en_US |
dc.subject | Computer graphics | en_US |
dc.subject | point clouds | en_US |
dc.subject | WebGL | en_US |
dc.title | High-Quality Point Based Rendering Using Fast Single Pass Interpolation | en_US |