Investigation and Simulation of Diffraction on Rough Surfaces

dc.contributor.authorClausen, O.en_US
dc.contributor.authorChen, Y.en_US
dc.contributor.authorFuhrmann, A.en_US
dc.contributor.authorMarroquim, R.en_US
dc.contributor.editorHauser, Helwig and Alliez, Pierreen_US
dc.date.accessioned2023-03-22T15:07:15Z
dc.date.available2023-03-22T15:07:15Z
dc.date.issued2023
dc.description.abstractSimulating light–matter interaction is a fundamental problem in computer graphics. A particular challenge is the simulation of light interaction with rough surfaces due to diffraction and multiple scattering phenomena. To properly model these phenomena, wave‐optics have to be considered. Nevertheless, the most accurate BRDF models, including wave‐optics, are computationally expensive, and the resulting renderings have not been systematically compared to real‐world measurements. This work sheds more light on reflectance variations due to surface roughness. More specifically, we look at wavelength shifts that lead to reddish and blueish appearances. These wavelength shifts have been scarcely reported in the literature, and, in this paper, we provide the first thorough analysis from precise measured data. We measured the spectral in‐plane BRDF of aluminium samples with varying roughness and further acquired the surface topography with a confocal microscope. The measurements show that the rough samples have, on average, a reddish and blueish appearance in the forward and back‐scattering, respectively. Our investigations conclude that this is a diffraction‐based effect that dominates the overall appearance of the samples. Simulations using a virtual gonioreflectometer further confirm our claims. We propose a linear model that can closely fit such phenomena, where the slope of the wavelength shifts depends on the incident and reflection direction. Based on these insights, we developed a simple BRDF model based on the Cook–Torrance model that considers such wavelength shifts.en_US
dc.description.number1
dc.description.sectionheadersMajor Revision from Eurographics Conference
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume42
dc.identifier.doi10.1111/cgf.14717
dc.identifier.issn1467-8659
dc.identifier.pages245-260
dc.identifier.urihttps://doi.org/10.1111/cgf.14717
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14717
dc.publisherEurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.en_US
dc.rightsCC BY-NC-ND Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectrendering
dc.subjectreflectance & shading models
dc.subjectdiffraction
dc.titleInvestigation and Simulation of Diffraction on Rough Surfacesen_US
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