Remodelling of Botanical Trees for Real-Time Simulation

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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper proposes a technique to use virtual trees created with an industry recognised modelling tool. Initially the skeletal structure is extracted and processed to generate a continuous mesh suitable for high quality, real-time rendering and simulation. Utilising the inherent hierarchical structure of botanical trees, the bone system is calculated from existing, low quality geometry. Once an ordered skeleton is available, a low resolution surface is created around the form as a single continuous mesh providing smooth, continuous connections where branches diverge, avoiding artefacts introduced by overlaid surfaces. Creation of the vertices relative to the skeletal structure ensures no miss-classification in assigning bone influence, allowing for realistic animation and effective mesh refinement introduced dynamically using GPU based techniques.
Description

        
@inproceedings{
:10.2312/LocalChapterEvents/TPCG/TPCG11/001-008
, booktitle = {
Theory and Practice of Computer Graphics
}, editor = {
Ian Grimstead and Hamish Carr
}, title = {{
Remodelling of Botanical Trees for Real-Time Simulation
}}, author = {
Reynolds, Daniel T.
and
Laycock, Stephen D.
and
Day, Andy M.
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-83-8
}, DOI = {
/10.2312/LocalChapterEvents/TPCG/TPCG11/001-008
} }
Citation