FlairGPT: Repurposing LLMs for Interior Designs

dc.contributor.authorLittlefair, Gabrielleen_US
dc.contributor.authorDutt, Niladri Shekharen_US
dc.contributor.authorMitra, Niloy J.en_US
dc.contributor.editorBousseau, Adrienen_US
dc.contributor.editorDay, Angelaen_US
dc.date.accessioned2025-05-09T09:12:21Z
dc.date.available2025-05-09T09:12:21Z
dc.date.issued2025
dc.description.abstractInterior design involves the careful selection and arrangement of objects to create an aesthetically pleasing, functional, and harmonized space that aligns with the client's design brief. This task is particularly challenging, as a successful design must not only incorporate all the necessary objects in a cohesive style, but also ensure they are arranged in a way that maximizes accessibility, while adhering to a variety of affordability and usage considerations. Data-driven solutions have been proposed, but these are typically room- or domain-specific and lack explainability in their design design considerations used in producing the final layout. In this paper, we investigate if large language models (LLMs) can be directly utilized for interior design. While we find that LLMs are not yet capable of generating complete layouts, they can be effectively leveraged in a structured manner, inspired by the workflow of interior designers. By systematically probing LLMs, we can reliably generate a list of objects along with relevant constraints that guide their placement. We translate this information into a design layout graph, which is then solved using an off-the-shelf constrained optimization setup to generate the final layouts. We benchmark our algorithm in various design configurations against existing LLM-based methods and human designs, and evaluate the results using a variety of quantitative and qualitative metrics along with user studies. In summary, we demonstrate that LLMs, when used in a structured manner, can effectively generate diverse high-quality layouts, making them a viable solution for creating large-scale virtual scenes. Code is available via the project webpage.en_US
dc.description.number2
dc.description.sectionheadersShape It Til You Make It: Programs for 3D Synthesis
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70036
dc.identifier.issn1467-8659
dc.identifier.pages15 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70036
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70036
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies → Shape analysis; Natural language processing; Machine learning
dc.subjectComputing methodologies → Shape analysis
dc.subjectNatural language processing
dc.subjectMachine learning
dc.titleFlairGPT: Repurposing LLMs for Interior Designsen_US
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