Texture Splicing
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Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self-similarity search to extract the distribution, distribution warping, context-dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation.
Description
@article{10.1111:j.1467-8659.2009.01569.x,
journal = {Computer Graphics Forum},
title = {{Texture Splicing}},
author = {Liu, Yiming and Wang, Jiaping and Xue, Su and Tong, Xin and Kang, Sing Bing and Guo, Baining},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01569.x}
}