Example-Based Rendering of Eye Movements

dc.contributor.authorBanf, Michael and Blanz, Volkeren_US
dc.date.accessioned2015-02-23T10:17:33Z
dc.date.available2015-02-23T10:17:33Z
dc.date.issued2009en_US
dc.description.abstractThis paper describes a model for example-based, photo-realistic rendering of eye movements in 3D facial animation. Based on 3D scans of a face with different gaze directions, the model captures the motion of the eyeball along with the deformation of the eyelids and the surrounding skin. These deformations are represented in a 3D morphable model.Unlike the standard procedure in facial animation, the eyeball is not modeled as a rotating 3D sphere located behind the skin surface. Instead, the visible region of the eyeball is part of a continuous face mesh, and displacements of the iris as well as occlusions by the lids are modeled in a texture mapping approach. The algorithm avoids artifacts that are widely encountered in 3D facial animation, and it presents a new concept of handling occlusions and discontinuities in morphing algorithms.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01406.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages659-666en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2009.01406.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleExample-Based Rendering of Eye Movementsen_US
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