Example-Based Rendering of Eye Movements
dc.contributor.author | Banf, Michael and Blanz, Volker | en_US |
dc.date.accessioned | 2015-02-23T10:17:33Z | |
dc.date.available | 2015-02-23T10:17:33Z | |
dc.date.issued | 2009 | en_US |
dc.description.abstract | This paper describes a model for example-based, photo-realistic rendering of eye movements in 3D facial animation. Based on 3D scans of a face with different gaze directions, the model captures the motion of the eyeball along with the deformation of the eyelids and the surrounding skin. These deformations are represented in a 3D morphable model.Unlike the standard procedure in facial animation, the eyeball is not modeled as a rotating 3D sphere located behind the skin surface. Instead, the visible region of the eyeball is part of a continuous face mesh, and displacements of the iris as well as occlusions by the lids are modeled in a texture mapping approach. The algorithm avoids artifacts that are widely encountered in 3D facial animation, and it presents a new concept of handling occlusions and discontinuities in morphing algorithms. | en_US |
dc.description.number | 2 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 28 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2009.01406.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 659-666 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2009.01406.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Example-Based Rendering of Eye Movements | en_US |