A CSG LIST PRIORITY HIDDEN SURFACE ALGORITHM

dc.contributor.authorJansen, F.W.en_US
dc.contributor.editorC.E. Vandonien_US
dc.date.accessioned2015-09-29T08:29:31Z
dc.date.available2015-09-29T08:29:31Z
dc.date.issued1985en_US
dc.description.abstractSeveral algorithms exist for visualizing geometric models defined by constructive solid geometry (CSG). Each of these algorithms is based on standard hidden surface methods, such as ray tracing, scan-line and z-buffer algorithms. In this paper a CSG list priority algorithm is described that is combined with a ray tracing algorithm in the use of a spatial subdivision technique and a CSG list structure to exploit CSG coherence. The combined algorithm is designed for interactive viewing and high quality rendering of CSG models with faceted primitives.en_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19851004en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eg.19851004en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA CSG LIST PRIORITY HIDDEN SURFACE ALGORITHMen_US
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