A CSG LIST PRIORITY HIDDEN SURFACE ALGORITHM
dc.contributor.author | Jansen, F.W. | en_US |
dc.contributor.editor | C.E. Vandoni | en_US |
dc.date.accessioned | 2015-09-29T08:29:31Z | |
dc.date.available | 2015-09-29T08:29:31Z | |
dc.date.issued | 1985 | en_US |
dc.description.abstract | Several algorithms exist for visualizing geometric models defined by constructive solid geometry (CSG). Each of these algorithms is based on standard hidden surface methods, such as ray tracing, scan-line and z-buffer algorithms. In this paper a CSG list priority algorithm is described that is combined with a ray tracing algorithm in the use of a spatial subdivision technique and a CSG list structure to exploit CSG coherence. The combined algorithm is designed for interactive viewing and high quality rendering of CSG models with faceted primitives. | en_US |
dc.description.seriesinformation | Eurographics Conference Proceedings | en_US |
dc.identifier.doi | 10.2312/eg.19851004 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/eg.19851004 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A CSG LIST PRIORITY HIDDEN SURFACE ALGORITHM | en_US |