Hardware-Based Non-Photorealistic Rendering Using a Painting Robot

dc.contributor.authorLindemeier, Thomasen_US
dc.contributor.authorMetzner, Jensen_US
dc.contributor.authorPollak, Lenaen_US
dc.contributor.authorDeussen, Oliveren_US
dc.contributor.editorOlga Sorkine-Hornung and Michael Wimmeren_US
dc.date.accessioned2015-04-16T07:44:37Z
dc.date.available2015-04-16T07:44:37Z
dc.date.issued2015en_US
dc.description.abstractWe describe a painting machine and associated algorithms. Our modified industrial robot works with visual feedback and applies acrylic paint from a repository to a canvas until the created painting resembles a given input image or scene. The color differences between canvas and input are used to direct the application of new strokes. We present two optimization-based algorithms that place such strokes in relation to already existing ones. Using these methods we are able to create different painting styles, one that tries to match the input colors with almost transparent strokes and another one that creates dithering patterns of opaque strokes that approximate the input color. The machine produces paintings that mimic those created by human painters and allows us to study the painting process as well as the creation of artworks.en_US
dc.description.number2en_US
dc.description.sectionheadersAgile Hardwareen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume34en_US
dc.identifier.doi10.1111/cgf.12562en_US
dc.identifier.pages311-323en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12562en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.titleHardware-Based Non-Photorealistic Rendering Using a Painting Roboten_US
Files